Sunday, October 10, 2010

W2_Reading



Collaborative projects and Web 2.0: a social learning environment
By E. Fernández Díaz
This article relates traditional educational practices and the new teacher roles based on social learning environments.

Assessing the educational values of digital games al_
By J-C. Hong, C-L. Cheng, M-Y.  Hwang, C-K. Lee & H-Y. Chang
This article examines the educational values of digital game-based learning and sorting games into seven categories: mentality change, emotional fulfillment, knowledge enhancement, thinking skill development, interpersonal skill development, spatial ability development and bodily coordination.

Game-based teaching: what educators can learn from videogames
By Janna Jackson
This article relates game based teaching to game based learning. Where teachers base lessons on the same principals as videogame-like components. These components are correlated to the game levels where students earn point that take them to the next level or assignment.

 Alternative goal structures for computer game-based learning
By Fengfeng Ke
This article correlates computer math games and their impact on math performance and learning attitudes of students.


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